#ifndef CLOADING_H_
#define CLOADING_H_

#include "IGameState.h"


class CLoading : public IGameState
{

	CLoading();
	~CLoading();
	CLoading(const CLoading&);
	CLoading& operator=(const CLoading&);

public:

	static CLoading* GetInstance();

	void Enter();
	bool GetInput();
	void Leave();
	void Update(double delta);
	void Render();
	void StartUp();
	void ShutDown();

};

#endif